GDC returns with Virtual Reality Developers Conference to San Francisco’s Moscone Center February 27-March 3, 2017
SAN FRANCISCO, March 21, 2016 /PRNewswire/ – UBM Game Network’s 2016 Game Developers Conference (GDC), the world’s largest and longest-running event serving professionals dedicated to the art and science of making games has set a record for event attendance, with more than 27,000 game industry professionals at last week’s conference in San Francisco’s Moscone Center. This year, UBM Game Network also debuted the 2016 Virtual Reality Developers Conference (VRDC), an event dedicated to the creation of new video games, entertainment and technology around virtual and augmented reality (AR), which was held alongside GDC.
GDC 2016, through its introduction of the VRDC, has helped bring greater focus to the nascent field of Virtual Reality (VR) development, with two days of dedicated talks and sessions surrounding challenges and opportunities tied to the rapidly-maturing field of VR and AR.
GDC 2016 marked the 30th edition of the event, and to celebrate the history and legacy of the conference, the organizers hosted a comprehensive retrospective talk on the history of GDC. On Wednesday, March 16, the main conference opened with the “Flash Backward: 30 Years of Making Games,” a session that brought together industry luminaries from GDC’s history.